Attack On Samurai
In "Attack on Samurai" you take on the role of a lone samurai tasked with clearing a dangerous area filled with enemy soldiers. Armed with your trusty katana and deadly accuracy shuriken, you'll face a variety of ranged and melee attackers who will stop at nothing to take you down. As you make your way through the treacherous terrain, you'll need to use your cunning and combat skills to outsmart your opponents and avoid their deadly attacks. But your ultimate challenge awaits you in the form of a powerful boss battle. With a combination of brute strength and tactical finesse, you'll need to face off against a formidable foe who will push you to the limit.
Status | In development |
Platforms | HTML5 |
Release date | May 31, 2023 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | ScarNit |
Genre | Action, Adventure, Platformer, Role Playing, Survival |
Made with | Unity |
Tags | 2D, Ninja, Parkour, Singleplayer, Skeletons |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Development log
- Devlog - Attack On SamuraiJun 01, 2023
Comments
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Love the music it so vibey
<3
Little too hard for me haha, but enjoyed playing! Can't wait for another, or for new update for this one. Great job!
Thank you soo much <3
You have to make the box collisions bigger and add the following code so that when the player starts playing the mouse cursor disappears, also when the idle animation is on the sword hides and when you walk the sword comes out, I don't know if It is an artistic decision but I clarify it just in case, I hope it has helped you!! ^^
Thank you very much i had idea of moues disappearing so ty for code and its artistic decision i think it looks cool but will see what other say
🤗
Honestly without mouse i think i should change my attack to like E and Q so its easier to play, what you think?
You can still use the mouse to attack, the code that I have provided all it does is hide the mouse
yea i know but just looking in options to make easier controls